How To Be An Awesome Game Master
$20.00
20 in stock
Description
So you want to run a tabletop role-playing game. There are a lot of options, and a lot of choices you need to make before you sit down to play. Things like the genre, the game system, and the style of play are just as important as choosing when, where, and with whom to play.The purpose of this book is to provide an overview of the role- playing universe and insights into establishing and maintaining tabletop role playing games over time.Part One introduces the concept of role-playing games and differentiates between tabletop games and video games, discusses the functions of a Game MasterPart Two provide an overview of the many different types of game systems, genres, and settings that are available, addresses the frequency and nature of role-playing games, Part Three discusses the logistics of gathering and playing the game, andPart Four covers the actual playing of the game and provides tips for keeping the game fresh and players interested.As a bonus, I have included The Scepter of Amir Khan, an introductory adventure I created for a Savage Worlds campaign featuring the Mars setting from Adamant Entertainment. The scenario involves a secret mission during World War I into Mesopotamia to recover an ancient relic of cultural significance to the local tribes.
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