PIRATE BORG CUSTOM ROLL20 SHEET
HP
/
Devil's Luck
/
Initiative

Abilities

Strength
Agility
Presence
Toughness
Spirit
Gaining Experience

Current HP is not healed. Record the newly gained class feature in the Details tab. PDF Export creates a Roll20 export handout for the included companion exporter.

Defense & Armor

Powers & Rituals

Weapons

Weapon & NotesAbilityDamageRoll

Equipment

Rituals

Background

Vice / Drive

Trademark / Quirk

Secret

Omen

Things of Importance

Class Features, Relics & Notes

Generator Ritual

Generator Omen

Campaign Notes

NPC Identity

Combat Profile

HP /

NPC Attacks

Attack & EffectDamageRoll

Special Abilities & Notes

Vessel Identity

Condition

Ship Statistics

HP
/
Hull
Agility
Skill

Ship Attacks

Crew

/

Cargo Capacity

/

Special

Armament

Ship Notes

API Character Generator

These buttons call !pbgen and replace the generated data on this character. The updated API accepts the open sheet's character ID, so no token selection is required.

LOCKED — generator controls are protected UNLOCKED — regeneration is enabled

Quick Regeneration

Specific Class

Ship Generator

Generate directly into the Ship tab. A populated Ship Name is preserved and also becomes the Roll20 character name.

Export

Prepare the current Roll20 character for fillable PDF export.

Generator Metadata

Regeneration replaces API-generated weapons, equipment, rituals, statistics, class information, and character details. Manually added repeating entries may also be removed.
{{title}}
{{character}}
Roll{{roll}} DR{{dr}} {{#modifier}}Modifier{{modifier}}{{/modifier}}
{{#rollLess() roll dr}}
FAILURE
{{/rollLess() roll dr}} {{#^rollLess() roll dr}}
SUCCESS
{{/^rollLess() roll dr}} {{#rollWasCrit() roll}}
CRITICAL
{{/rollWasCrit() roll}} {{#rollWasFumble() roll}}
FUMBLE
{{/rollWasFumble() roll}} {{#note}}
{{note}}
{{/note}}
ATTACK
{{character}}
{{weapon}}
Attack{{attack}} Target DR{{dr}}
{{#rollLess() attack dr}}
MISSED
{{/rollLess() attack dr}} {{#^rollLess() attack dr}}
HIT
Damage after armor{{damage}}
{{/^rollLess() attack dr}} {{#rollWasCrit() attack}}
CRITICAL HIT
{{/rollWasCrit() attack}} {{#rollWasFumble() attack}}
FUMBLE
{{/rollWasFumble() attack}}
ARMOR
{{character}}
{{armor}}
Damage reduction{{reduction}}
{{title}}
{{character}}
{{#detail}}
{{detail}}
{{/detail}} {{#roll}}
Result{{roll}}
{{/roll}}
GAINING EXPERIENCE
{{character}}
Ability Changes
Strength{{strength_old}} → {{strength_new}}d6: {{strength_roll}} Agility{{agility_old}} → {{agility_new}}d6: {{agility_roll}} Presence{{presence_old}} → {{presence_new}}d6: {{presence_roll}} Toughness{{toughness_old}} → {{toughness_new}}d6: {{toughness_roll}} Spirit{{spirit_old}} → {{spirit_new}}d6: {{spirit_roll}}
More HP
Maximum HP: {{hp_old}} + {{hp_roll}} = {{hp_new}}
Current HP is unchanged; rest or healing is still required.
Class Feature
Gain one new feature from the {{class}} class description.
Unrecorded class features due: {{features_due}}
Among the Dead — d6: {{dead_roll}}
{{#rollTotal() dead_roll 1}}
Nothing.
{{/rollTotal() dead_roll 1}} {{#rollTotal() dead_roll 2}}
Nothing.
{{/rollTotal() dead_roll 2}} {{#rollTotal() dead_roll 3}}
Weapon (d10: {{weapon_roll}}): {{#rollTotal() weapon_roll 1}}marlinspike (d4, melee){{/rollTotal() weapon_roll 1}}{{#rollTotal() weapon_roll 2}}{{#rollTotal() weapon_variant 1}}knife/dagger (d4, melee){{/rollTotal() weapon_variant 1}}{{#rollTotal() weapon_variant 2}}bayonet (d4, melee){{/rollTotal() weapon_variant 2}}{{/rollTotal() weapon_roll 2}}{{#rollTotal() weapon_roll 3}}{{#rollTotal() weapon_variant 1}}smallsword (d4, melee){{/rollTotal() weapon_variant 1}}{{#rollTotal() weapon_variant 2}}machete (d6, melee){{/rollTotal() weapon_variant 2}}{{/rollTotal() weapon_roll 3}}{{#rollTotal() weapon_roll 4}}cat o' nine tails (d4, 10-foot reach){{/rollTotal() weapon_roll 4}}{{#rollTotal() weapon_roll 5}}boarding axe (d6, melee){{/rollTotal() weapon_roll 5}}{{#rollTotal() weapon_roll 6}}cutlass/scimitar (d6, melee){{/rollTotal() weapon_roll 6}}{{#rollTotal() weapon_roll 7}}flintlock pistol (2d4, Reload 2, range 30 feet){{/rollTotal() weapon_roll 7}}{{#rollTotal() weapon_roll 8}}finely crafted rapier (d8, melee){{/rollTotal() weapon_roll 8}}{{#rollTotal() weapon_roll 9}}boarding pike (d10, two-handed, 10-foot reach){{/rollTotal() weapon_roll 9}}{{#rollTotal() weapon_roll 10}}musket (2d6, Reload 2, range 150 feet){{/rollTotal() weapon_roll 10}}
{{/rollTotal() dead_roll 3}} {{#rollTotal() dead_roll 4}}
Found {{silver_roll}} silver. New total: {{silver_new}}.
{{/rollTotal() dead_roll 4}} {{#rollTotal() dead_roll 5}}
Ancient Relic: {{#rollTotal() relic_roll 1}}Cross of the Paragon - One ally gets +1 to attack and +1 to damage for d6 turns.{{/rollTotal() relic_roll 1}}{{#rollTotal() relic_roll 2}}Conch Shell from the Abyss - Ask a nearby corpse, or any creature that died at sea within 100 miles, one question.{{/rollTotal() relic_roll 2}}{{#rollTotal() relic_roll 3}}Map Inked in Ectoplasm - Learn the location of all traps and secret doors within 30' for d4 + Spirit rounds.{{/rollTotal() relic_roll 3}}{{#rollTotal() relic_roll 4}}Will-o'-the-Wisp Lantern - Emit 15' of light or darkness for d6 + Spirit rounds.{{/rollTotal() relic_roll 4}}{{#rollTotal() relic_roll 5}}Pages from the Necronomicon - All creatures that can hear your voice test DR14 or lose d4 + Spirit HP, ignoring armor.{{/rollTotal() relic_roll 5}}{{#rollTotal() relic_roll 6}}Rune Encrusted Flintlock Pistol - One creature you see loses d6 + Spirit HP, ignoring armor. Takes 1 action to reload.{{/rollTotal() relic_roll 6}}{{#rollTotal() relic_roll 7}}Jade Die - Roll a die. Odd: you gain d8 temporary HP. Even: choose a creature, it gets +d8 on its next damage roll.{{/rollTotal() relic_roll 7}}{{#rollTotal() relic_roll 8}}Undead Bird - It can speak with animals, dead or alive, for d6 + Spirit rounds.{{/rollTotal() relic_roll 8}}{{#rollTotal() relic_roll 9}}Mermaid Scales - Eat a scale to breathe underwater for d4 hours.{{/rollTotal() relic_roll 9}}{{#rollTotal() relic_roll 10}}Charon's Obol - If you are killed, return to life the next round with 1 HP. Disappears after one use.{{/rollTotal() relic_roll 10}}{{#rollTotal() relic_roll 11}}Cup of the Carpenter - Choose a creature to regain d6 + Spirit HP.{{/rollTotal() relic_roll 11}}{{#rollTotal() relic_roll 12}}Heart of the Sea - Create or destroy 15 gallons of water or 30 cubic feet of fog.{{/rollTotal() relic_roll 12}}{{#rollTotal() relic_roll 13}}Necklace of Eyeballs - Become invisible for d6 + Spirit rounds or until you attack or take damage. Attack and defend with DR6.{{/rollTotal() relic_roll 13}}{{#rollTotal() relic_roll 14}}Crown of the Sunken Lord - A water shield surrounds you: -d2 protection for d2 + Spirit rounds, in addition to armor.{{/rollTotal() relic_roll 14}}{{#rollTotal() relic_roll 15}}Crystalline Skull - Hear and repeat the thoughts of a nearby creature for d6 + Spirit minutes.{{/rollTotal() relic_roll 15}}{{#rollTotal() relic_roll 16}}Codex Tablet - Read and understand any language, glyphs, or runes for 1 + Spirit rounds.{{/rollTotal() relic_roll 16}}{{#rollTotal() relic_roll 17}}Skeleton Key - Open any door or lock. Crumbles after one use.{{/rollTotal() relic_roll 17}}{{#rollTotal() relic_roll 18}}Mummified Monkey Head - One creature tests Spirit DR12 or must obey a one-word command.{{/rollTotal() relic_roll 18}}{{#rollTotal() relic_roll 19}}Great Old One Figurine - One human is terrorized for d4 rounds unless they succeed a Presence DR14 test. They can test each round.{{/rollTotal() relic_roll 19}}{{#rollTotal() relic_roll 20}}Broken Compass - Points toward an object you know of for 1 + Spirit rounds.{{/rollTotal() relic_roll 20}}
{{/rollTotal() dead_roll 5}} {{#rollTotal() dead_roll 6}}
Arcane Ritual: {{#rollTotal() ritual_roll 1}}Call of the Sea - d6 creatures can breathe underwater and swim 40' a round for d4 + Spirit hours.{{/rollTotal() ritual_roll 1}}{{#rollTotal() ritual_roll 2}}Curse of the Drowned - For d6 rounds, a creature gets +4 to all DRs and is DR-4 to defend against.{{/rollTotal() ritual_roll 2}}{{#rollTotal() ritual_roll 3}}Dark Delusions - An illusion or vision of your design appears in the minds of creatures you can see for d4 + Spirit minutes.{{/rollTotal() ritual_roll 3}}{{#rollTotal() ritual_roll 4}}Obfuscate Time - d2 creatures recover 2d10 + Spirit HP, but age 2d10 months.{{/rollTotal() ritual_roll 4}}{{#rollTotal() ritual_roll 5}}Eldritch Tentacles - Attack up to d6 creatures of your choice, each taking d6 damage.{{/rollTotal() ritual_roll 5}}{{#rollTotal() ritual_roll 6}}Heart Hex - Increase the reaction of one creature by one level; if already friendly, they fall in love with a creature of your choice for d4 + Spirit days.{{/rollTotal() ritual_roll 6}}{{#rollTotal() ritual_roll 7}}Thalassomancy - d2 + Spirit creatures' lungs fill with sea water. They suffocate for d4 rounds, losing d4 HP each round.{{/rollTotal() ritual_roll 7}}{{#rollTotal() ritual_roll 8}}Light of a Thousand Stars - 30' of light radiates from an object for 2d12 hours. Attacks are -4 DR to hit / +4 to defend.{{/rollTotal() ritual_roll 8}}{{#rollTotal() ritual_roll 9}}Return from the Locker - A recently killed creature returns to life with 1 HP, coughing black ichor and bilge water.{{/rollTotal() ritual_roll 9}}{{#rollTotal() ritual_roll 10}}Mind Manacles - One creature you can see must obey your commands for d2 + Spirit rounds.{{/rollTotal() ritual_roll 10}}{{#rollTotal() ritual_roll 11}}Mists of Confusion - d4 + Spirit creatures each roll for a new reaction.{{/rollTotal() ritual_roll 11}}{{#rollTotal() ritual_roll 12}}Divination - Ask the spirits or gods 3 yes-or-no questions.{{/rollTotal() ritual_roll 12}}{{#rollTotal() ritual_roll 13}}Phantasmal Fauna - Summon a ghostly hound or shark. HP 5, Morale -, ghostly form -d2, bite d6. It obeys you until sunset.{{/rollTotal() ritual_roll 13}}{{#rollTotal() ritual_roll 14}}Release the Kraken - The Kraken appears in nearby waters.{{/rollTotal() ritual_roll 14}}{{#rollTotal() ritual_roll 15}}Reopen the Grave - Summon d2 + Spirit zombies or skeletons under your control.{{/rollTotal() ritual_roll 15}}{{#rollTotal() ritual_roll 16}}Mermaid's Kiss - A creature gains +1 to Strength, Agility, and Toughness for d4 days.{{/rollTotal() ritual_roll 16}}{{#rollTotal() ritual_roll 17}}Spiritual Ward - One creature gains -d4 protection for d2 days, in addition to armor.{{/rollTotal() ritual_roll 17}}{{#rollTotal() ritual_roll 18}}Summon the Ferryman - A human of your choice loses 3d8 HP. On failure, you or an ally loses it instead.{{/rollTotal() ritual_roll 18}}{{#rollTotal() ritual_roll 19}}The Black Spot - Name a human you have met. They must test DR12 or die within d8 days.{{/rollTotal() ritual_roll 19}}{{#rollTotal() ritual_roll 20}}Weathercraft - For d4 hours the weather obeys your commands; change wind, rain, fog, or thunderstorms.{{/rollTotal() ritual_roll 20}}
{{/rollTotal() dead_roll 6}}
Advancement #{{advance_new}}