Core classes, abilities, saves, skills, equipment, spells, and level-1 character creation.
Encounter distance, reactions, surprise, initiative, and Morale checks.
Vessel selection, sea weather, river travel adjustments, storm damage, and galley risk.
Retainer type, wages, shares, hiring acceptance, and loyalty/Morale.
Household upkeep, maintenance, taxes, exploding investment returns, and bankruptcy.
Random Cleric or Magic-User spells by level plus Magic-User starting spellbooks.
Random magical fish effects and the two-fish melange table.
Forms, appendages, powers, abstract forms, casting save, and domination resolution.
All twenty random Weird Vortex outcomes with relevant dice resolved.
Pistol, arquebus, musket, firing mechanisms, rifling, costs, reload time, and misfire checks.
Aimed, touch, and area-effect spell deflection outcomes.
Vision result resolution with offering/sacrifice bonuses.